Bálint Csaba and Kiglics Mátyás: Quadric tracing : a geometric method for accelerated sphere tracing of implicit surfaces. In: Acta cybernetica, (25) 2. pp. 171-185. (2021)
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Abstract
Sphere tracing is a common raytracing technique used for rendering implicit surfaces defined by a signed distance function (SDF). However, these distance functions are often expensive to compute, prohibiting several real-time applications despite recent efforts to accelerate it. This paper presents a method to precompute a slightly augmented distance field that hugely accelerates rendering. This novel method called quadric tracing supports two configurations: (i) accelerating raytracing without losing precision, so the original SDF is still needed; (ii) entirely replacing the SDF and tracing an interpolated surface. Quadric tracing can offer 20% to 100% speedup in rendering static scenes and thereby amortizing the slowdown caused by the complexity of the geometry.
| Item Type: | Article |
|---|---|
| Journal or Publication Title: | Acta cybernetica |
| Date: | 2021 |
| Volume: | 25 |
| Number: | 2 |
| ISSN: | 0324-721X |
| Page Range: | pp. 171-185 |
| Language: | English |
| Publisher: | University of Szeged, Institute of Informatics |
| Place of Publication: | Szeged |
| Event Title: | Conference of PhD Students in Computer Science (12.) (2020) (Szeged) |
| Related URLs: | http://acta.bibl.u-szeged.hu/75565/ |
| DOI: | 10.14232/actacyb.290007 |
| Uncontrolled Keywords: | Számítógépes grafika - geometria |
| Additional Information: | Bibliogr.: p. 183-185. ; ill. ; összefoglalás angol nyelven |
| Subjects: | 01. Natural sciences 01. Natural sciences > 01.02. Computer and information sciences |
| Date Deposited: | 2022. May. 12. 13:46 |
| Last Modified: | 2022. May. 12. 13:46 |
| URI: | http://acta.bibl.u-szeged.hu/id/eprint/75604 |
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